﻿using System.Collections.Generic;
using Gp.Scripts.Core;
using UnityEngine;

namespace Gp.Scripts.Data {
    [CreateAssetMenu(fileName = "temp", menuName = "Gp/生成/生成配置", order = 0)]
    public class CreatureConfig : ScriptableObject {
        //暂时先用UnitPrefabData，之后再修改
        public List<UnitPrefabEntityConfig> CreatureInfos = new List<UnitPrefabEntityConfig>();

        public bool IsCreateOnStart = false;

    }

    public class CreatureInfo : BaseEntityConfigObject {

        public override string ItemName { get; set; }
        public override string Description { get; set; }
        public override Sprite Icon { get; set; }
    }
}